Design and gameplay advisory

My contribution to the project in the early stages of development, when game was fun-creation and all characters were meant to be in 2D, was to do some design concepts for some of the non-MOTU characters. They were suppose to be similar to the global MOTU character design concepts but still fully original. My idea was to create some sort of human-snake-crossover creature that would resemble King Hiss minions. Also I made some small changes to the original MOTU characters so that they seem more game-like.
In the later stages when the project evolved into full 3D game my contribution was oriented towards the global design and gameplay advisory. I was to point out design or gameplay errors if found when running the application.

Urosevic Svetlana
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